![]() The art assets are (mostly) new because the particular things are new. There’s been very little change since Far Cry 3 in terms of tone and gameplay. Maybe these games need more downtime? Maybe they need more creative innovation? Maybe they need a little of that absence that makes hearts grow fonder? Maybe they need to be priced at the equivalent of $30 a year instead of $60 a year, with the lost revenue offset by DLC? Maybe whatever the market will bear isn’t what it used to be?įar Cry Primal is a game from before these questions. The new features felt too small and the familiar features felt too old. Solid games like Unity and Syndicate were too easy to dismiss as annual installments instead of sequels. They finally backed off from their yearly Assassins Creeds, because while familiarity breeds content, it also breeds contempt. Ubisoft has been iterating and sometimes outright repeating this open-world formula for some time now. Unlock the grappling hook (grappling hook). Wreak havoc when you release wild animals (wild animals). Ride an elephant (woolly mammoth) into battle. Clear out bases (bonfires) to capture fast travel points. Far Cry 3, Far Cry 4, and Far Cry Primal consist of the same gameplay verbs applied to mostly different nouns. Far Cry’s evolution over the last three games has been, uh, glacial. ![]()
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